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Vault gamepedia fallout 1 quests11/24/2023 ![]() He traveled north, accompanied by a sapling ( Bob) that took root in his head. Harold left sometime after 2162, having managed to bring a measure of equality between the impoverished population of the Hub's Old Town and the rest of the city. For example, he knew how to find the deathclaw suspected of attacking caravans and was aware of the fact that Decker's men captured Brother Jonathan of the Brotherhood of Steel recently, and would happily share that knowledge for a modest amount of bottle caps to keep himself afloat. By the time he met the Vault Dweller around 2161, he was the oldest person alive in the whole wide Hub, known for his stories and knowledge, not just about days long past, but also contemporary events. His resolve and hardiness allowed him to survive despite poverty. Soon, he was left a beggar, living in a derelict ruin in Old Town. His horrifying transformation caused him to lose his business, as employees and partners turned away from him. He was found by traders four days later, on June 27, and taken back to the Hub. He passed out, only to wake up in the wasteland days later, in the throes of change due to exposure to FEV, when he handled a contaminated item in the base. The expedition was finally routed when the robotic crane crashed into them, sending Grey into a vat of FEV and badly injuring Harold. ![]() The two of them penetrated all the way into the base's central core, where the vats of FEV were located. Francine was wounded and Mark was sent to the surface, never to be heard from again. Penetrating the base's defenses proved no small feat and eventually, the entire group was whittled down to just Harold and Richard Grey. After fighting through what seemed like an endless stream of mutants, they finally reached Mariposa Military Base on June 23. The expedition set out from the Hub and tracked the mutants to the northwest, deep into the Californian Central Valley. Įventually, he had enough and on May 22, 2102, financed one of the first adventuring parties in New California together with Richard Grey, a mysterious scientist and doctor from the Hub. ![]() This was all the more apparent to him since he became the head of his own caravan outfit in 2096. However, all things come at a cost and Harold's success ran up a hefty bill due to attacks by gangers, scavengers and mutant creatures that made it necessary to employ entire armies of guards just to keep them at bay. Over the next twelve years, he made a tidy profit, rising to prominence in the Hub. He left in 2090, at eighteen, and began to make his fortune as a trader, making the circuit between survivalist communities that emerged throughout New California. They never returned, as Diana would take them to the Nursery, where they would either be able to join her or leave, after being conditioned to be unable to speak of the Nursery or the Vault. Diana would control the unrest by periodically releasing young dwellers to scout the surface and report whether it was safe to settle. The reason was that his shelter, Vault 29, was populated with young children separated from their parents, and placed under the care of Diana, a human scientist immortalized by merging her human brain with a supercomputer controlling the Vault and the Nursery, a repository of seeds and genetic records preserved in case of a global thermonuclear war. He still remembers the sirens on that day and the terrible days that followed, living in an overcrowded Vault with not enough food and water to go around. Despite his afflictions, Harold remains light-hearted and will chat with the player character about various past and present wasteland happenings.īorn in 2072, Harold was only five years old when the war started and he entered Vault 29. He is kind to children and treats his branching appendance with respect. He made many friends throughout his travels, potentially including the Vault Dweller, the Chosen One, and the Lone Wanderer. Harold is a kind-hearted soul with a comical personality. His journey then took him to the town of Gecko, where he enjoyed a new life for a period of time, and he eventually became an unwilling deity for the Treeminders in the Capital Wasteland, on the opposite end of the continent of where he began. Rising to prominence as a caravan master in the formative years of the Hub, he would meet the future Master, travel to Mariposa Military Base, undergo a change into a ghoul-like mutant through exposure to FEV, lose everything, then become a wasteland traveler. He survived the Great War in a vault and has witnessed many pivotal events and met a multiplicity of influential people throughout his travels across the former United States. Harold is a unique denizen of the wasteland.
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